Clipping through the tree using double Frigor ice block stacksTake your favorite fandoms with you and never miss a beat. Magic.Phantoms and their equally incorporeal cousins fight more or less the same. North of the path before this tunnel is an elevated area upon which a giant tree grows.

Find the discs, destroy them. When they do, just run back and get out of the way... and raise whatever Pawn inevitably decides to try and hug the boulder.Atop the hill the path will turn south. Hmm... Anyways, you can now find the thief - named Pike - wandering around Cassardis.
Your path is fairly simple, however. The passage is blocked by an inanimate Golem until completion of the quest The northern edge of the forest has several hanging Pawn travel knowledge is gained at several points: When the river turns east, explore some land off the elbow of the stream (to the west) to find a square chest, around which many rabbits congregate. During the day, the place will be crawling with Bandits, during the day, more Wolves. But, now it's time to return to Gran Soren so you can explore the Pawn Guild in more detail... and perhaps to explore more of the city, as well.You live the tranquil life of a fisherman in the small, quiet village of Cassardis, at the edge of the sleepy duchy of Gran Soren. Or if you're lucky you can hit an explosive barrel.Second, they're immune to non-magical damage. From the 'Dripstone Cave Rear Passage' head uphill to the west. These magickal talismans are found only within the Witchwood. Whatever. Why trek all the way back here when you don't need to? Talk about convenient! Keep going and the path ahead will become misty...Behold, you've made it to the Witchwood, wherein Quina should lurk... and possibly some witch. Stay near the southern cliffs and continue east into a small cubby, wherein you'll find another mist totem and a square chest, which just might give you a juicy Common Archistaff, should you need one. But beware, there could be more to the Dragon's challenge than it originally seems...By continuing you confirm you have read and agree to our Why not join us today?

Just keep shooting as you close the distance, and grab him when you're close. Ah well. Eventually the path will enter the outskirts of some woods and turn south-east. Jump on the rock on the ground level, then jump up onto the ledge to the east to reach the fallen rock, which can also be scaled. For Dragon's Dogma on the Xbox 360, a GameFAQs message board topic titled "2 quick question about the fog in Witchwood. You'll surface north of the Encampment, a short stroll away from safety, should you need to rest or drop off loot (if you have started the Notice Board quest 'Witch's Brew' you'd be well served by grabbing a Gransys Herb.) Groovy. This fog sure isn't natural, and smashing it will dispel the mist in this area, allowing you to see the map. You could also just go under the rock the east, then follow a parallel path to the west... but jumping is more fun. Now talk to Adaro, who should be conveniently nearby. Once the route to the witch's house has been found pawns will rapidly negotiate, and lead the Arisen through and over the stones and logs that form a difficult part of the forest path route to the house. Once on lower ground, follow the edge of the ledge you were just on to the east, and turn north-east into a cubby when you get the chance to find a square chest where the path terminates. Smaller forms do minor continuous Hit Point drain, while larger ones can suck away hundreds of Hit Points every few seconds.Once your foes are destroyed, find some rocks south-east of the giant tree. For Dragon's Dogma on the Xbox 360, a GameFAQs message board topic titled "How do you get to witchwood? A mysterious forest covered in a thick fog. Inside you can find two useless varieties of jewelry, or the very rare - if not any less useless - Direwolf Cape.Now head north until you find a cliff preventing further exploration in that direction, at which turn east and follow the cliff. Go slow, keep her in sight, and you should do fine.Near the entrance you can find Wild Boars, so you might want to wander around a bit to search for some, if you have the quest to kill them. Yay.With that, you're done in Cassardis. You'll notice immediately that the map is obscured by mist... you'll have to do something about that, but fortunately for you, you have a guide! The mist is the cause of a curse which can be undone by destroying the 7 Fog Talismans scattered around the woods. Most ghostly creatures also come in large and small forms-the difference being mostly the damage they deal when possessing. She can heal, but don't expect much out of her. Not the path beyond the arch, but the rock itself, which forms a natural bridge of sorts to the higher ground to the north.

You know, they wouldn't hide it unless they had something to hide? I've found them all, and destroyed six of the … A mysterious forest covered in a thick fog.