Looking past the two small flaws, you will find a game that is very enjoyable, and very easy to learn. This is the most complicated deck-building game I have come across but is worth the brain-space. Thunderstone is one of the early returns on the new genre forged by Dominion, and attempts to take it out of the abstract deck-building experience and into a fantasy-themed dungeon crawl. The game visually is beautiful and is really fast paced I cannot stop playing and I hope you won’t eitherIf you bought this game upon it’s release you may have thought “Good game, but it’s missing something”. you start the game with a deck built from some basic cards that are featured in every match. Heroes gain experiance as they defeat monsters and they can level up durring the game. What were they thinking?! The mechanics of the game is slightly different from that of the Dominion, but it has a good reason: the theme, and it works pretty well.But it seems that the development team at AEG simply forgot the term “interaction”.

I kbow it dose not sound very hard but it has lots of depth because you can only draw six cards a turn and your not always going to get the best combination of cards to battle monsters with so you must think out stratigally what cards to add to your deck that will make an inpact and hopefully allow you to hit the dungeoun a whole lot more than staying in town. I didn’t write a review when I bought the base game, and I am already three expansions deep thus far, so I will just try to give you my opinion on many of the different options and components available in the game as a whole.I know I gave this game a bit of a high score, and this is easily explained with a few words: I was able to enjoy the game, while my much less ‘gamer’ subset of friends where able to enjoy it as well. Thunderstone was not just a card game, but one with a central mechanic that is known to obscure theme. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. It plays fairly slowly, though, partly because the players are constantly fighting against the accumulating clutter – in the form of killed monster cards – in their own decks. Right now you have the three choices 1) Dungeon (fight) 2) Village (buy cards) 3) Rest (Destroy a card). “A more complex version of Dominion with a dungeon crawl theme? Do not be deceived by the look of the box / package, it’s a card game, a simple card game though the box really made you think otherwise (like some medium heavy box games which contains lots of components and board, but it’s heavy alright).

The fantasy theme in this game is also fantastic great types of enemies from Dragons to Undead. Gain powerful weaponry and level into new and mighty hero classes. I have to assume many people will disagree with me on that, but, I’m pretty confident in saying this is a fun game for players who enjoy the dungeon crawl theme and like card games to boot. Dominion is great in its simplicity, but Thunderstone is better with its added complexity.

Thunderstone is much more logical in that respect, start with heroes, equip them with weapons and other stuff and see how cool your current party is compared to the monsters. “Broken, and Not Worth Salvaging” Players score points for all of the VP values on cards in their deck. You’ll soon be wanting to buy an expansion, and the expansions come with better card storage.Ah, it’s about time to write a review for one of my favorites and one of the games i’m proud of, Thunderstone. The fact that there is another step in the process, and you can not buy cards on the same turn as you attack monsters adds more complexity and depth to the game. “Look for the expansions! Because of this I find the last 15minutes of the game to get rather repetitive.First came Dominion and with it were several complaints about how bad it was the lack of interaction between players and how the theme did not fit the game. An element I always hated about Magic was that it seemed like the richest guy always wins, so when I found out a little bit about the mechanics and how it was avoided in this game, I had to pick it up.

When the Thunderstone which has been randomly inserted in the last few cards is flipped up in the dungeon and advances to the first level, the game is over.

My hopes that the game could pull me in to the theme and be otherwise a successful game were, admittedly, pretty low. I have the ability to immerse myself in a theme even when it is pasted on, but Thunderstone legitimately feels like a dungeon crawl. While character cards in the village provide special action which can be used in the village. The central mechanic in these games has the players gradually building a deck from a pool of cards that is randomly determined at the beginning of each game. The cards may also have a positive or negative effect according to which location they are used in. I have not been playing long and can only tell you my experience thus far.Ok when you open the box it looks like a lot of cards but you won’t play with all of them.

Fortunately there are a bunch of apps where you can make control the mix of certain items and cards.So, if you like DBG, this is a fine one. The total or partial reproduction without permission is prohibited. Many cards are only useful at all due to some hyper-specific interaction with another card that you may or may not have included during set-up.But the frightening part is actually how little that matters, since the game gives you so much money that you barely even notice costs past turn 2.

I did find that the cards can get roughed up more easily than magic cards, but unless you’re keeping a keen eye, it won’t take away from wondering what cards your going to draw.

Thunderstone est un jeu pour 1 à 5 joueurs. Your deck is used for money, to buy cards, and for fighting monsters that come out of the dungeon.