2. These names work like any other localisation strings, but it is useful to follow existing naming conventions.

This affects all trade on that link, not just the merchant's country, so multiple merchants can boost trade on the same link.

There are also 5 related special investments, only one of them can be built in each trade company region.

Policies available to all nations (except Certain ideas and policies improve global trade power. For example, a nation in Germany (except either area of prussia) can use Riga to start a Baltic trade company, but can not use Gotland, which lies in the Scandinavia region and is thus part of the Western Europe super-region. It was last verified for Please help with verifying or updating older sections of this article.Each trade company needs a unique name, which begin the entry. =) Yep, all are colonies. These provinces don't contribute much tax or manpower, but they have a lot more (either 50% or 100% more) trade power. The fleet will hoist the Jolly Roger and add the trade power of its light ships (plus a bonus) to a dummy "pirate" nation in the node, thus reducing the trade power share of everyone in the node – including their controller, though a portion of the trade value lost this way is returned to the controller, listed in accounts as "spoils of war". Did you start the game prior to getting the DLC ? Trade companies are supposed to be used in conjunction with protectorates. It was last verified for Please help with verifying or updating this section. One should be particularly careful about securing one node after another, as extracting trade value from a node only to see it collected by a rival in the next one is both fruitless and dangerous.

It was last verified for Please help with verifying or updating this section. 1 year ago. Charter company diplomatic action allows a nation to purchase a province in a Trade Company region from another nation. You can't form a trade company in a non-overseas area. Trade steering is increased by certain ideas and policies. The exact amount and relevant calculations can be seen in Certain ideas and policies improve provincial trade power. With your home node chosen and secured, you should look at taking control of the upstream nodes. The trade value of all provinces in the same trade node is added together to determine the In addition to steering outgoing trade value through a particular outgoing link (see below), each merchant applies a boost to the trade value on that link—that is, the steered trade value increases by a percentage as it passes between the two nodes, so that the incoming trade value of the downstream node is larger than the corresponding outgoing trade value of the upstream node. Some disgruntled foreign employees of [Root.TradeCompany.GetName] together with traders from [enemy_country.GetUsableName], led by none other than a governor of [target_province.TradeCompany.GetName], planned to storm and seize the local fort and murder the local governor in an attempt to undercut the trade company… Please help with verifying or updating older sections of this article.Each trade company needs a unique name, which begin the entry. A country that owns a province in a trade node that is not in their home node but is in a trade company region can add it to a trade company. Several steps must therefore be taken by all nations, in order to assert their control over the trade transiting from their territory, as without it, most of their growth will feed other nations' economies.

These names work like any other localisation strings, but it is useful to follow existing naming conventions. In some areas of the world (Mostly Africa/Asia) you can set up a trade company. You can do this by selecting a province and clicking the 'Add to Trade Company' button. Privateering a rival's trade generates This mission is available to fleets which contain at least one ship that isn't a transport. Pretty much yes. The color line determines the charter in Colonial and Trade Regions map mode. Please help with verifying or updating this section.

The total boost is: It was last verified for /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt/Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt

The amount of At this stage, all countries transferring trade cooperate with each other, and compete with those collecting. Unlike protecting trade, privateers can be sent to nodes a nation has no power in, making it a way of weakening the nation's enemies or gaining revenue from nodes it can't touch otherwise. It was last verified for Please help with verifying or updating this section. I cannot for the life of me see the trade company button. It needs to become a colony before you can make it into a trade company. Note that, in Vanilla, trade companies match trade nodes.

Jun 2, 2020 #6 Vohen said: … While most nations start the campaign with a base value of Certain decisions, privileges and other actions affect mercantilism: Please help with verifying or updating this section. The main reasons to go for trade companies are to avoid going over your governing capacity by stating everything, or to get the awesome trade company buildings.